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Little Nightmares 2 review – puzzler’s quest in a fever-dream fairytale

Nintendo Switch, PS4, PS5, Xbox, PC, Android; Tarsier Studios/Bandai Namco
Navigate Mono’s surreal, gothic world in a bid to free the adults from their TV addiction

Like its 2017 predecessor, Little Nightmares 2 is a fever-dream made playable, with the creepy, disturbing edge of a Brothers Grimm fairytale or Jan Švankmajer animation, albeit carefully leavened with rare but powerful uplifting moments. It’s superminimal, eschewing even a single word of dialogue; we control a child, Mono, who must work out how to make his way through a surreal and dangerous place.

Despite the sort of chase sequences that would ordinarily end with you waking up in a cold sweat, Little Nightmares 2 isn’t really an action game – instead, it mixes puzzle-solving, stealth and jumping around. Mono can walk leap, run, grab and wield things from a torch and a TV remote to axes and lengths of pipe, but he’s only little and struggles with their weight, dragging them around and winding up before each strike. This makes timing crucial, and illustrates this game’s memorable tactility.

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